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Naotora Toolbag

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Description

About
Naotora from dead or alive
posed in XPS 11.8
Rendered in toolbag 3.0

XPS models
Naotora Norimaki by XNALara-Fanatic 

Notes
I was planning to make this with XPS, but the model had hair transparency issues. It seems like the important hair backfaces have been removed from the head mesh. Anyway, Toolbag don't require XPS backfaces, so I avoided the issue altogether by switching rendering software.

This time had 0 problems with the spec maps. That's what some weeks break from a software will give you. Sleeping on it for a long time :D No, but seriously, the specularity in Toolbag is greatly controlled by combining the reflective map with the micro surface map. Reflection GFX and micro surface gloss works great. Then you just pull the slider for reflectivity intensity and gloss to finetune the effect.

For eyes use high gloss (0.85) and low intensity (0.21). 
For wet body use high gloss (0.85) and high intensity (1.0).
For hair use low gloss (0.35) and high intensity (1.0)

The fresnel slider can be used as a final touch on the spec lights. Fresnel is an effect where  reflections gets stronger on geometry that is angled away from you.

I also discovered Toolbag has a smoothing tessellation feature. It is not applied to the 3D mesh, but to the material. You find it under subdivision. For this shot it was used on the bikini and the skin.

The light setup is 360 image of a tropical island. A lot of cyan and yellow colors in it. I placed one light on the sun, and one light on the sand. I turned off cast shadows for the sand light because I think it looks ugly if there are cast shadows from different directions. I only want cast shadows from the strongest light in the scene. One important thing with the sky light in Toolbag is to rotate the sky scene. For example the sun spot in the picture was behind Naotora from the start. Instead of moving the sun child light you can just rotate the entire sky and move the sun into a better position.
Image size
2000x2483px 5.1 MB
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Naotra
"ok' if this is a toolbag where do the tools go ?"