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Description
Fan art of Nyotengu and Momiji from Dead or Alive.
Rendered in Toolbag
XPS models:
Nyotengu Clam Outfit by DoraiBoonzu
Momiji Clam Outfit by DoraiBoonzu
Notes:
f.bat
The skin has a heat shader in this render. Gotta bring in that body temperature XD.
Rendered without GI (light bounces).
I'm trying to understand the leg/butt bones on the new DOAX3 models. It's vastly different from DOA5. Only by rising the legs a little, the butt tends to get deformed, and for many poses it is almost mandatory to bring
in the adjustment bones to fix this. The adjustment bones can really smooth the legs, but one has to be careful with all the new bones. It's very easy to bring in deformations with them if you're not careful. It's going to take a while before I am comfortable posing legs with the DOAX3 models.
Sub-div smoothing in Blender shrink meshes which can cause gaps. In this render the bikini suffered from this. There were small gaps between the white and black material. Lucky for me, I've been retouching edges a lot when I did my XPS renders, so this was relatively easy to fix. I think the secret to artifact cleanup is using the pen tool to make perfect selections, and then work inside those selections with the smudge, paintbrush, and clone stamp tools.
Rendered in Toolbag
XPS models:
Nyotengu Clam Outfit by DoraiBoonzu
Momiji Clam Outfit by DoraiBoonzu
Notes:
f.bat
The skin has a heat shader in this render. Gotta bring in that body temperature XD.
Rendered without GI (light bounces).
I'm trying to understand the leg/butt bones on the new DOAX3 models. It's vastly different from DOA5. Only by rising the legs a little, the butt tends to get deformed, and for many poses it is almost mandatory to bring
in the adjustment bones to fix this. The adjustment bones can really smooth the legs, but one has to be careful with all the new bones. It's very easy to bring in deformations with them if you're not careful. It's going to take a while before I am comfortable posing legs with the DOAX3 models.
Sub-div smoothing in Blender shrink meshes which can cause gaps. In this render the bikini suffered from this. There were small gaps between the white and black material. Lucky for me, I've been retouching edges a lot when I did my XPS renders, so this was relatively easy to fix. I think the secret to artifact cleanup is using the pen tool to make perfect selections, and then work inside those selections with the smudge, paintbrush, and clone stamp tools.
Image size
3000x4000px 10.81 MB
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